Design Methods and Processes

Design Methods and Processes

Design for Functionality

  • Design specification refers to a detailed document outlining the intended functions, performance levels, materials, and aesthetics of the proposed design.

  • Functionality is central in design and revolving around the question of what the product is intended to do. Designers must ensure the design achieves its primary function without unnecessary complications.

  • Ergonomics and Human Factors relate to ensuring a design is efficient and comfortable for human use, taking into account physical interaction and psychological impacts.

Design for Aesthetics

  • Visual aesthetics play a key role in product packaging and presentation, significantly influencing the perception and success of a product.

  • Psychology of colour, pattern and texture can influence consumer decisions; thus it is important to consider colour schemes, patterns, and texture for aesthetically pleasing and effective designs.

  • Sensory design considers all human senses (not just sight) to create a full sensory experience and enhance the user’s engagement with the design.

Iterative Design Process

  • Iterative design is a design methodology based on a cyclic process of prototyping, testing, refining, and evaluating a design.

  • Prototyping is creating sample or test versions of a design as part of the process for developing and refining final products.

  • Feedback plays a critical role in design methods and processes, as it gives a realistic view of how well a design functions and is perceived by users.

Decision Making in Design

  • Design decisions need to be made regarding materials, production methods, and aesthetics. These decisions must be supported by justifiable reasoning, often involving trade-offs.

  • Ethical implications in design choices should be considered. This includes considerations concerning environmental impact, fair-trade production, and sustainable materials.

  • Design fix refers to a fixed or standard solution to a common problem or requirement in design. It is a tried-and-tested solution that designers can use, eliminating the need to reinvent a design component.