Testing and Documentation Procedures

Testing and Documentation Procedures

Testing Procedures for Event-Driven Programming

  • Unit Testing: Involves testing the individual components or units of an application separately. Unit tests for event-driven programming can include checking if a specific event triggers the correct event handler.

  • Integration Testing: Deals with testing whether the different units of an application work correctly when combined. In event-driven programs, it could involve checking whether the sequence of events happens as expected when multiple events are triggered together.

  • Interface Testing: Checks if the interaction between the user and the application works as intended. For event-driven software, this includes testing if user actions correctly generate the corresponding events.

  • System Testing: Involves testing the complete system to ensure it meets all the specified requirements. Here, it’s to ensure that the entire event-driven application functions as expected.

  • Regression Testing: It’s a type of testing that ensures that new changes have not affected existing functionalities. In event-driven programming, it can involve re-testing event handlers after making changes to the code.

Documentation Procedures for Event-Driven Programming

  • Code Commentary: Involves adding comments within the code to explain the purpose and use of each section. For example, comments can explain the purpose of each event handler.

  • Function Documentation: Provides details about the different functions used in the application. This can include a description of the purpose of each event handler, the events it should handle, and any side-effects it may have.

  • System Overview: Provides a high-level description of how the entire event-driven program works. It can include a discussion of the main events and how they interact with the different event handlers.

  • User Manuals: Contains detailed instructions for users on how to use the application. For event-driven applications, it would explain how different user actions trigger different events.

  • Change Log: Keeps a record of changes over the lifecycle of the software. It’s particularly useful in event-driven programming as it can be used to track changes to event handlers and the corresponding events.