Momentum and Impulse Problems (AS)

Momentum and Impulse Problems (AS)

  • Definition: Momentum is a vector quantity, calculated by multiplying the mass of an object by its velocity. Its units are kg m/s.

  • The law of conservation of momentum states that the total momentum before an event (such as a collision or explosion) is equal to the total momentum after the event, providing no external forces act on the system.

  • Impulse is the change in momentum of an object when a force is applied for a given time. It is calculated as force multiplied by time (Ft) and its units are Ns (Newtons-seconds).

  • Consider Newton’s second law in terms of momentum: The rate of change of momentum of an object is directly proportional to the force applied to it, and happens in the direction where the force is applied.

  • Differentiating momentum with respect to time gives us Force: F = dp/dt

  • Impulse can also be determined using the area under a force-time graph.

  • Types of collisions: In an elastic collision, both momentum and kinetic energy are conserved. In an inelastic collision, only momentum is conserved - total kinetic energy decreases due to aspects such as heat or sound.

  • Coefficient of restitution (e): This dimensionless quantity characterises the collision between two objects. It is the ratio of relative speed of separation to relative speed of approach after and before the collision, respectively.

  • The value of e lies between 0 and 1. For a perfectly elastic collision e = 1, for a perfectly inelastic collision e = 0.

  • Oblique collisions: These imply that not only should the total linear momentum be conserved in the direction of motion, but also in a direction perpendicular to it.

  • To solve complex problems, break down the motion into perpendicular components, then apply the principles of momentum and impulse separately in these dimensions.

  • Practise solving problems involving conservation of momentum, including one-dimensional problems (direct collision) and two-dimensional problems (angled collisions). Use vectors to represent quantities and resolve them into components when necessary.

  • Be familiar with mathematical proofs of the principles of conservation of momentum and impulse, such as by using Newton’s second and third laws.