Film: The Jungle Book (2016)

Film: The Jungle Book (2016)

Overview of The Jungle Book (2016)

  • The Jungle Book (2016) is a live-action/CGI adventure film produced by Walt Disney Pictures.
  • It is a reimagining of the 1967 animated film, based on Rudyard Kipling’s collective works.
  • The adaptation was released on April 15, 2016, directed by Jon Favreau and written by Justin Marks.
  • The live-action storytelling allowed for a more complex narrative where Mowgli juggles his identity between the human and animal world.

Production

  • The impressive production was completed by Moving Picture Company (MPC) and Weta Digital who crafted realistic animals and environments.
  • The cast boasts a suite of well-known actors, including Bill Murray, Ben Kingsley, and Scarlett Johansson, who provided their voices for the animated characters.
  • John Debney composed the film’s score, including new versions of the old songs from the 1967 film.
  • The technology used in creating lifelike yet talking animals was a huge achievement and helped in making the film a visual spectacle.

Distribution and Exhibition

  • The Jungle Book (2016) was distributed in various formats including 3D and IMAX 3D, making it a big spectacle for audiences, and maximising profits.
  • It was also later distributed on numerous home video formats, and is now available on streaming platforms, most prominently Disney+.
  • The film had a significant number of tie-ins including video games and merchandise, maximising the commercial potential.

Reception and Impact

  • It grossed over $966 million globally, with a budget of $175 million, making it one of the highest-grossing films of 2016.
  • The Jungle Book (2016) was praised for its visual effects, performances, and emotional depth, unlike the mixed reviews of the original.
  • This film’s success encouraged Disney to remake other classics in a live-action/ CGI format such as The Lion King and Aladdin.

Media Context

  • The inclusivity of ethnic casting in a mainstream film, though subtle, points to a shifting context in Hollywood concerning representation.
  • The film is a clear representation of the advancement in digital effects technologies in the 21st century.
  • The anthropomorphising of animals to express human emotions is a continued trait seen in Disney and indicates society’s sophisticated interaction with digital content.

Audience

  • The film appealed to a broad audience landscape, from young children entranced by the talking animals, to adults appreciative of the complex narrative and visual spectacle.
  • The 2016 remake was successful in catering to nostalgic audiences familiar with the original, while also engaging younger, fresher audiences.
  • The high-end voices and realistic CGI lending themselves to children’s appeal while the darker, layered narrative attracted mature viewers.

Marketing

  • Marketing focused on the visuals of the gothic jungle and talking animals to stimulate intrigue amongst potential viewers.
  • Extensive merchandise including toys, clothes, and games was made available to further market the film.
  • Promotional tie-ins with various brands including Airbnb and Subway along with an interactive site promoted the film to wider audiences.