Skill Acquisition: Memory Models
Skill Acquisition: Memory Models
Memory Models
Multi-store Memory Model
- Developed by Atkinson and Shiffrin, this model suggests memory consists of 3 separate stores: sensory, short-term and long-term.
- Sensory memory is brief, lasting less than a second, and enables the individual to process initial information from the environment.
- Short-term memory, also known as working memory, lasts for about 20-30 seconds and can hold 5-9 chunks of information.
- Long-term memory is theoretically infinite in capacity and duration, storing information for extended periods of time.
- Information can only move from sensory to short-term and then to long-term memory when attention and rehearsal are applied.
Working Memory Model
- Proposed by Baddeley and Hitch, this model emphasizes the complexity of short-term memory.
- It is divided into three parts: the central executive, the phonological loop and the visuo-spatial sketchpad.
- The central executive acts as the supervisory system and controls the flow of information, maintaining it through rehearsal.
- The phonological loop is involved in processing verbal and auditory information.
- The visuo-spatial sketchpad processes and maintains visual and spatial information.
- The working memory model is integral in understanding how we perform complex skills like problem-solving or decision-making in sports performance.
Levels of Processing Model
- Developed by Craik and Lockhart, this model views memory as a more fluid and interactive process than what the multi-store memory model suggests.
- It proposes three levels of processing: shallow, intermediate, and deep.
- Shallow processing involves minimal interaction with the information, like just acknowledging the presence of stimuli.
- Intermediate processing may involve decoding the meaning of a stimulus and attaching some simple label to it for future recognition.
- Deep processing involves semantic processing and results in better recall.
- The deeper the level of processing the higher the probability of recall. For instance, in football, a player will remember to pass the ball to a teammate who is known to score goals (deep processing) rather than a player based on the colour of their boots (shallow processing).
Memory retrieval
- The actual performance of a skill in a game situation is viewed as the retrieval of information stored in the memory.
- The efficiency of memory retrieval is altered by various factors such as pressure, arousal and focus of attention.
- Sport psychologists use different strategies like imagery and mental rehearsal to enhance memory retrieval, improving sports performance.