Skill Acquisition: Memory Models

Skill Acquisition: Memory Models

Memory Models

Multi-store Memory Model

  • Developed by Atkinson and Shiffrin, this model suggests memory consists of 3 separate stores: sensory, short-term and long-term.
  • Sensory memory is brief, lasting less than a second, and enables the individual to process initial information from the environment.
  • Short-term memory, also known as working memory, lasts for about 20-30 seconds and can hold 5-9 chunks of information.
  • Long-term memory is theoretically infinite in capacity and duration, storing information for extended periods of time.
  • Information can only move from sensory to short-term and then to long-term memory when attention and rehearsal are applied.

Working Memory Model

  • Proposed by Baddeley and Hitch, this model emphasizes the complexity of short-term memory.
  • It is divided into three parts: the central executive, the phonological loop and the visuo-spatial sketchpad.
  • The central executive acts as the supervisory system and controls the flow of information, maintaining it through rehearsal.
  • The phonological loop is involved in processing verbal and auditory information.
  • The visuo-spatial sketchpad processes and maintains visual and spatial information.
  • The working memory model is integral in understanding how we perform complex skills like problem-solving or decision-making in sports performance.

Levels of Processing Model

  • Developed by Craik and Lockhart, this model views memory as a more fluid and interactive process than what the multi-store memory model suggests.
  • It proposes three levels of processing: shallow, intermediate, and deep.
  • Shallow processing involves minimal interaction with the information, like just acknowledging the presence of stimuli.
  • Intermediate processing may involve decoding the meaning of a stimulus and attaching some simple label to it for future recognition.
  • Deep processing involves semantic processing and results in better recall.
  • The deeper the level of processing the higher the probability of recall. For instance, in football, a player will remember to pass the ball to a teammate who is known to score goals (deep processing) rather than a player based on the colour of their boots (shallow processing).

Memory retrieval

  • The actual performance of a skill in a game situation is viewed as the retrieval of information stored in the memory.
  • The efficiency of memory retrieval is altered by various factors such as pressure, arousal and focus of attention.
  • Sport psychologists use different strategies like imagery and mental rehearsal to enhance memory retrieval, improving sports performance.