Skill Acquisition: Stages of Learning
Skill Acquisition: Stages of Learning
Cognitive Stage
- This is the initial stage of learning a new skill.
- Characterised by a high number of errors and inconsistencies in performance.
- The learner’s understanding of the task is poor.
- Much of the focus is on understanding what is required and what needs to be done.
- Visual guides and demonstrations are particularly effective at this stage as they allow the learner to form a mental picture of the skill.
Associative Stage
- The learner starts to associate cues from the environment with the physical movements required to perform the skill.
- The learner becomes more consistent and makes fewer errors.
- The skill is becoming more automatic, reducing the need for cognitive thought.
- The focus changes from what to do, to how to do it.
- Feedback becomes less about direction (what to do) and more about adjustment (how to do better).
Autonomous Stage
- The final stage where the skill has become automatic.
- The focus can now be directed towards tactics or specific details.
- The performance is fluid, consistent and efficient.
- Feedback is more about finessing and perfecting the skill rather than correcting errors.
- Learning has mostly been internalised making the learner less reliant on the teacher.
Fitts’ and Posner’s Model
- This model describes the progression through the stages of learning.
- Stressing the development of motor programs and the increasing automaticity of performance.
- The model has been criticised for its linearity - suggesting that learners pass through these stages in a rigid sequence.
Performance Plateaus
- These are periods of time in the learning process when no improvement in performance is seen.
- Can be caused by lack of motivation, fatigue or a ceiling of ability.
- Can be overcome by varying teaching or learning strategies, additional practice or rest periods.
Vickers’ Decision Training
- Aims to bridge the gap between skills training and game performance.
- The focus is on making quick, accurate decisions under game-like conditions.
- Essential in sports where decision making is key to success - this strategy is often used in combination with the stages of learning.