Vector Product
Vector Product: Key Concepts
- Also known as the cross product, the vector product is an operation between two vectors in three-dimensional space.
- The resultant vector from the vector product is perpendicular to the plane formed by the original vectors.
- The vector product of two vectors a and b, denoted a × b, is defined as a vector whose magnitude is equal to the area of the parallelogram spanned by a and b, and its direction is given by the right-hand rule.
- The vector product is not commutative. In other words, a × b ≠ b × a, but instead a × b = - (b × a).
Calculation of Vector Product
- The vectors a and b with components a = (a1, a2, a3) and b = (b1, b2, b3) respectively, the vector product a × b is calculated using the determinant of a matrix formed by the vectors’ components: a × b = (a2b3 - a3b2, a3b1 - a1b3, a1b2 - a2b1).
-
The magnitude of the cross product is given by the area of the parallelogram spanned by the original vectors, calculated as a × b = a b sin(θ), where θ is the angle between a and b. - The right-hand rule is employed to determine the direction of the cross product. Curling the fingers of the right hand from a towards b, the thumb points in the direction of a × b.
Properties of the Vector Product
- The vector product is distribution over addition i.e. a × (b + c) = a × b + a × c.
- It is anticommutative, meaning that swapping the order of the vectors changes the sign of the result: a × b = - (b × a).
- It is not associative, that is, a × (b × c) ≠ (a × b) × c.
- Vector product of a vector with itself is always zero, as the angle between them is zero: a × a = 0.
Applications of Vector Product
- The vector product is used in understanding rotations, torque and angular momentum in physics, and modelling physical systems.
- Its properties also make it helpful in computer graphics and mechanics for finding perpendicular vectors and testing for parallelism and coplanarity.