Sound design and mixing
Sound design and mixing
Principles of Sound Design
Diegetic Sound
- These are sounds that are logically heard within the world of the film, such as dialogue, environmental sounds, or sound made by objects in the story.
Non-Diegetic Sound
- These are sounds added in post-production, which are not heard by characters but are present for the audience, such as soundtrack music, voice-over narration, or sound effects like eerie sounds in a horror movie.
Synchronous Sound
- These are sounds that match the on-screen visuals like a car honking while seen on screen.
Asynchronous Sound
- These are sounds that do not directly match the on-screen visual. For instance, off-screen dialogue or voiceover, or sound effects added in post-production.
Role of Sound Design in Post-Production
- Enhances the storytelling by complementing visuals and presentations of scenes.
- Sets the mood or tone of the scene: e.g., eerie music for a horror movie.
- Adds to the realism: Authentic diegetic sounds make the scene appear more realistic.
- Creates dramatic effect: Sudden or loud sounds can add to the surprise or intense moments.
- Provides directional cues and indicates off-screen space through manipulation of sound.
Sound Mixing Techniques
- Balancing Levels: Sound mixing involves managing volume levels so that all sounds are heard appropriately.
- Equalization (EQ): It emphasises or reduces frequencies for clarity or to create mood.
- Panning: This decides the ‘location’ of sound in the scene - whether it appears to come from left, right, or centre.
- Reverb and Delay: Adding echo or delay creates a sense of space and can add to the atmosphere.
- Automated Dialogue Replacement (ADR): Performed in post-production to improve audio quality or make changes in dialogue.
- Foley: The reproduction of everyday sound effects which are added in post production to enhance audio quality.
Remember, effective sound design and mixing enhance the audience’s emotional and sensory experience of a film, reinforcing the visual narrative, context, and themes.