Defining the position of a point

Defining the Position of a Point

  • In two dimensions (2D), a point can be defined using an (x, y) coordinate pair.
  • In this system, ‘x’ denotes the horizontal position and ‘y’ denotes the vertical position of the point.
  • This system is called the cartesian coordinate system, and it consists of two perpendicular axes (the x-axis and the y-axis).
  • The point where the x-axis and y-axis intersect is called the origin, represented as (0,0).
  • The position of a point is described relative to this origin.

Cartesian Coordinates

  • In 3D space, a point is represented by three coordinates (x, y, z), where ‘x’ and ‘y’ represent the horizontal axes and ‘z’ represents the vertical axis.
  • A point’s magnitude, or distance from the origin, is calculated using Pythagoras’ theorem.
  • In 2D, the distance of point (x, y) from the origin (0, 0) is given by sqrt(x² + y²).
  • In 3D, the distance of point (x, y, z) from the origin (0, 0, 0) is given by sqrt(x² + y² + z²).

Using Vectors to Define Position

  • In physics and engineering, it’s more common to use vectors to define the position of a point.
  • A vector is a quantity that specifies both a direction and a magnitude.
  • So, a point’s position can be defined as a vector from the origin to that point.
  • This vector is represented as (x, y) in 2D, or as (x, y, z) in 3D.
  • The magnitude of a vector (its length) can be calculated in the same way as the distance from the origin.

Translating Points

  • Translating a point means moving it a certain distance in a certain direction.
  • This can be done by adding a translation vector to the point’s position vector.
  • For example, translating a 2D point (x, y) by the vector (a, b) results in the point (x + a, y + b).
  • And translating a 3D point (x, y, z) by the vector (a, b, c) results in the point (x + a, y + b, z + c).