Defining the position of a point
Defining the Position of a Point
- In two dimensions (2D), a point can be defined using an (x, y) coordinate pair.
- In this system, ‘x’ denotes the horizontal position and ‘y’ denotes the vertical position of the point.
- This system is called the cartesian coordinate system, and it consists of two perpendicular axes (the x-axis and the y-axis).
- The point where the x-axis and y-axis intersect is called the origin, represented as (0,0).
- The position of a point is described relative to this origin.
Cartesian Coordinates
- In 3D space, a point is represented by three coordinates (x, y, z), where ‘x’ and ‘y’ represent the horizontal axes and ‘z’ represents the vertical axis.
- A point’s magnitude, or distance from the origin, is calculated using Pythagoras’ theorem.
- In 2D, the distance of point (x, y) from the origin (0, 0) is given by sqrt(x² + y²).
- In 3D, the distance of point (x, y, z) from the origin (0, 0, 0) is given by sqrt(x² + y² + z²).
Using Vectors to Define Position
- In physics and engineering, it’s more common to use vectors to define the position of a point.
- A vector is a quantity that specifies both a direction and a magnitude.
- So, a point’s position can be defined as a vector from the origin to that point.
- This vector is represented as (x, y) in 2D, or as (x, y, z) in 3D.
- The magnitude of a vector (its length) can be calculated in the same way as the distance from the origin.
Translating Points
- Translating a point means moving it a certain distance in a certain direction.
- This can be done by adding a translation vector to the point’s position vector.
- For example, translating a 2D point (x, y) by the vector (a, b) results in the point (x + a, y + b).
- And translating a 3D point (x, y, z) by the vector (a, b, c) results in the point (x + a, y + b, z + c).