Things I Know to be True: Sound design (direction, amplification, music, sound effects)
Things I Know to be True: Sound design (direction, amplification, music, sound effects)
Understanding Sound Design in “Things I Know to be True”
- Sound design in “Things I Know to be True” is used strategically to heighten the emotional intensity, signify shifts in time or location, and create atmosphere. Understanding these elements contribute to an overall appreciation of the production’s sound design.
- Each piece of music or sound effect in the show comes with a specific intention in the storytelling process. Understanding this intention is critical for an in-depth analysis.
- It’s important to remember that the play’s sound design is not just about what can be heard, but also about what cannot. Silence, or the absence of sound, can be as emotionally powerful and telling as sound itself.
- “Things I Know to be True” might employ certain aural motifs - recurring pieces of sound or music that have a particular meaning or connection to aspects of the story or characters.
- The work of the sound designer, together with the rest of the production team, is significant to the audience’s overall interpretation of the play.
Techniques Used in Sound Design
- Direction of sound refers to where the sound is coming from in the scene, adding a sense of space and depth to the viewing experience.
- Amplification plays a vital role in bringing the characters’ dialogue and any background noises to life. It can be used to underscore dramatic moments or heighten suspense.
- The play employs an extensive range of sound effects to make the action on stage feel more believable and immersive.
- Music in the play is used both diegetically (within the world of the play) and non-diegetically (outside the world of the play, for the audience’s benefit).
- The timing of sounds, music, and their coordination with lighting, acting, and staging is crucial in creating a seamless and engaging theatrical experience.