Video Games: Action Led- Debate around Bandura
Video Games: Action Led- Debate around Bandura
Definition of Bandura’s Theory
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Albert Bandura is a psychologist known for his Social Learning Theory, now called Social Cognitive Theory.
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His theory suggests that individuals learn through observing the behaviour of others, then imitating these behaviours if they result in outcomes they desire.
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Bandura’s argument is referred to in the discussion around video games, particularly violent ones, considering that players engage in imitative behaviour based on the action they see in these games.
Linking Bandura’s Theory to Video Games
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Action-led video games (like shooter or combat games) often require players to mimic violent actions as part of gameplay.
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Bandura’s Social Learning Theory becomes relevant here as he suggests that individuals, especially children or impressionable young adults, could mimic these violent behaviours in real life.
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Over time, if these actions are reinforced, they may become normalized, leading to potential aggression or violent behaviour.
The Debate Around Bandura’s Theory and Video Games
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Critics argue that action-led video games can desensitize players to violence, leading to an increase in aggressive behaviour in real life situations. This is especially concerning where younger and more impressionable individuals are involved.
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On the other side of the argument, some research suggests that there is no clear cut relationship between violent video games and aggression in real life. Many believe that aggression is a complex behaviour influenced by multiple factors, not just media consumption.
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Bandura’s work is often cited in this debate, indicating his influence in considering the relationship between media consumption and behaviour.
Importance of Understanding Bandura’s Theory in Media Studies
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Understanding Bandura’s Social Learning Theory helps raise questions about the effects and influences of media on behaviours, an essential consideration in media studies.
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Considering Bandura’s theory helps generate a more informed discussion about media regulation, the effects of violent content, and the role of parental/family influence.
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Bandura’s theory also reminds media creators of their potential influence and the ethical considerations attached to their work.
Potential Limitations of Bandura’s Theory in the Video Game Context
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While Bandura’s theory contributes significantly to the debate, it’s essential to remember that it’s not all-encompassing. Aggression is multifaceted, and factors like family environment, personal temperament, and socio-economic status also play a role.
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Video games also have various effects on different individuals. What one person might imitate or be influenced by could have minimal impact on another, reflecting the complex nature of human behaviour.
Remember, understanding Bandura’s theory and its application to video games provides a framework for discussion about the potential impact of media content on individual behaviours and societal norms.