Video Games: Patterns of ownership and control
Video Games: Patterns of Ownership and Control
Patterns and Models of Ownership
- The video game industry is dominated by a small number of major corporations such as Sony, Microsoft, and Nintendo, a pattern known as oligopoly.
- These companies gain control through owning Intellectual Property rights for popular game franchises, providing them with exclusive power to publish and benefit from these games.
- Indie game developers often struggle to compete in a market ruled by these giants; however, platforms such as Steam have allowed for more visibility and accessibility for smaller development companies.
- The globalisation of the game industry has allowed companies to distribute and market games across the world, resulting in shared global cultural icons and narratives.
Factors Influencing Control
- Market control by big corporations is influenced by several factors including financial power, access to massive distribution networks, and capacity to invest in new technologies and innovation.
- The rise of digital distribution platforms has significantly transformed the market structure, allowing for less middle-men involvement, but has also raised issues of digital piracy and copyright.
- Technological convergence enhances control by large companies who produce both hardware and software, such as Sony’s PlayStation and its associated games.
- Control is also exerted through regulatory policies and age-ratings systems, which can influence the content and accessibility of games.
Impacts of Ownership and Control
- The patterns of ownership and control can influence the video games’ content, affecting representation, narratives, and the ideologies they convey.
- The focus on profit-making often leads to sequels and spin-offs of successful games, which can limit innovation and diversity within the industry.
- The control held by large corporations often leads to exclusive deals and practices that limit competition, such as exclusive availability of certain games on specific platforms.
- Despite this, the rise of digital distribution and indie games has enabled some counter to this dominant corporate voice, allowing for a range of perspectives and innovation in game narratives and play styles.
Video Games: Key Takeaways
- Understand the dynamic world of video game ownership which is largely dominated by major corporations that significantly influence the content and narratives of these games.
- Scrutinise the factors impacting control, such as drastic technological advancements and a shift towards digital distribution, and how this affects the market structure.
- Reflect on the implications that this control has on game diversity, narrative, and cultural influence, acknowledging both the constraints and evolving counter-narratives due to emerging platforms and methodologies.
- Recognising video games not just as a recreational activity but as a significant aspect of global culture and media consumption, which affect and reflect societal ideologies and norms.