Video Games: Henry Jenkins
Video Games: Henry Jenkins
Understanding Henry Jenkins’ Theory of Video Games:
Narrative Architecture
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Jenkins introduces the idea of narrative architecture as opposed to linear storytelling within video games. This concept centres on the spatial exploration rather than a pre-structured narrative.
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He argues that the narrative of video games is not embedded in the software itself, but in the player’s interaction with the game world. Thus, every player might experience a different narrative, based on their choices and actions within the game.
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Examples of narrative architecture can include mazes and labyrinths, which force players to travel certain paths and make choices, thereby contributing to the unfolding of the narrative.
Embedded Narrative
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In Jenkins’ perspective, video game narratives can be pieced together through embedded narratives. These are elements strategically placed within the game environment to be discovered by the player.
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This can include diary entries, audio logs, and environmental clues that players have to find and piece together. This process creates a greater sense of immersion and ownership over the narrative.
Emergent Narrative
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Jenkins also discusses the concept of emergent narratives. These evolve from the player’s interaction with the game and other players.
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In multiplayer or online gaming, this could see players collaboratively creating narratives that differ from the intended narrative path designed by the game developers.
Design Aesthetics
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Jenkins also addresses the design aesthetics of video games, arguing that they should encourage player exploration and discovery as key tools for progressing the narrative.
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He believes that good game design should strike a balance between guiding the player and allowing them freedom to explore, thereby promoting an engaging and personalised narrative experience.
Pervasive Gaming
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Another key feature in Jenkins’ theory is pervasive gaming, where gaming extends beyond the software and can overlap into the domain of real-world activities.
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This kind of immersive gaming blurs the lines between reality and the virtual world, often exploiting location-based game design and mobile devices.
Remember, understanding Jenkins’ theory aids in the critical evaluation of the narrative and design aspects integral to video games. Approaching a game with these concepts in mind can provide a more informed critique of the game’s structure, narrative depth, and player engagement.