Video Games: Henry Jenkins

Video Games: Henry Jenkins

Understanding Henry Jenkins’ Theory of Video Games:

Narrative Architecture

  • Jenkins introduces the idea of narrative architecture as opposed to linear storytelling within video games. This concept centres on the spatial exploration rather than a pre-structured narrative.

  • He argues that the narrative of video games is not embedded in the software itself, but in the player’s interaction with the game world. Thus, every player might experience a different narrative, based on their choices and actions within the game.

  • Examples of narrative architecture can include mazes and labyrinths, which force players to travel certain paths and make choices, thereby contributing to the unfolding of the narrative.

Embedded Narrative

  • In Jenkins’ perspective, video game narratives can be pieced together through embedded narratives. These are elements strategically placed within the game environment to be discovered by the player.

  • This can include diary entries, audio logs, and environmental clues that players have to find and piece together. This process creates a greater sense of immersion and ownership over the narrative.

Emergent Narrative

  • Jenkins also discusses the concept of emergent narratives. These evolve from the player’s interaction with the game and other players.

  • In multiplayer or online gaming, this could see players collaboratively creating narratives that differ from the intended narrative path designed by the game developers.

Design Aesthetics

  • Jenkins also addresses the design aesthetics of video games, arguing that they should encourage player exploration and discovery as key tools for progressing the narrative.

  • He believes that good game design should strike a balance between guiding the player and allowing them freedom to explore, thereby promoting an engaging and personalised narrative experience.

Pervasive Gaming

  • Another key feature in Jenkins’ theory is pervasive gaming, where gaming extends beyond the software and can overlap into the domain of real-world activities.

  • This kind of immersive gaming blurs the lines between reality and the virtual world, often exploiting location-based game design and mobile devices.

Remember, understanding Jenkins’ theory aids in the critical evaluation of the narrative and design aspects integral to video games. Approaching a game with these concepts in mind can provide a more informed critique of the game’s structure, narrative depth, and player engagement.