Alternative Genres

Understanding Alternative Genres

  • Alternative genres in video gaming offer players diverse gaming experiences outside the mainstream, often challenging conventional norms of gameplay and narrative.
  • These genres are frequently associated with indie developers who have the creative freedom to experiment and innovate.
  • Examples of alternative game genres include art games, serious games, interactive novels, and augmented reality games.

Characterising Art Games

  • Art games attempt to elevate video games beyond just entertainment. They tend to focus on emotive impact, personal expression, or critique of societal norms.
  • They typically defy traditional game design principles, giving precedence to artistic intent and aesthetic value over mechanics or scoring systems.
  • Examples include ‘Journey’ and ‘Dear Esther’, both known for minimalist game design, emphasis on player emotion, and striking aesthetics.

Understanding Serious Games

  • Serious games are designed to educate or shed light on a particular issue as the primary goal rather than entertainment. Use of games for educational, therapeutic, or training purposes falls under this genre.
  • Unlike art games, serious games might still adhere to traditional gameplay mechanics but use these to communicate messages or teach skills.
  • Successful serious game examples include ‘Papers, Please’, which explores moral and ethical dilemmas, and ‘Peacemaker’, which seeks to educate players about the Israeli-Palestinian conflict.

Interactive Novels and Story-Driven Games

  • These games emphasize narrative over mechanics, turning gaming into a more passive form of interactive story-telling.
  • Often presenting choices to players, these games explore branching narratives, with player decisions shaping the story outcome.
  • Games like ‘The Walking Dead’ series by Telltale Games and ‘Life is Strange’ by Dontnod Entertainment represent this genre.

Augmented Reality (AR) Games

  • Augmented reality games blend digital elements with the real world, often through a smartphone camera. They offer immersive experiences and involve physical activity, breaking the stereotype of sedentary gaming.
  • They leverage GPS technology and can involve real-world exploration, in contrast to most traditional video games.
  • ‘Pokemon Go’ is a prime example, blending gameplay with real-world exploration.

Impact on Audience Engagement

  • Alternative game genres provide a substantial breadth of experiences, appealing to audiences outside of traditional gamer demographics.
  • They push boundaries in terms of what a game can be and promote the idea of games as art or as a medium for social commentary.
  • They challenge players to engage emotionally, intellectually, or physically in ways traditional game genres might not, hence broadening the spectrum of audience engagement in the gaming industry.