Action Led- Technical, video and audio codes

Action Led- Technical, video and audio codes

Action-Led Video Game Codes

  • In action-led games, the gameplay primarily revolves around real-time, goal-oriented actions. Fast reflexes, rapid decision-making and physical coordination often play a crucial part.

  • Common sub-genres of action-led games include shooters, fighting games, platformers, and action-adventure games. Games like ‘Call of Duty’, ‘Super Mario Bros’ and ‘The Legend of Zelda’ fall under this category.

  • These games are typically characterised by dynamic, visually busy scenes. Bright, eye-catching visuals with effects like explosions, motion blur, or particle effects may be frequently used.

Technical Codes

  • These are the rules and conventions underpinning the construction of the game, such as the methods and techniques of gameplay mechanics, programming, audio and video effects.

  • Control schemes are important technical codes in action-led games. These games often require specific, quick inputs from the player, so controls must be responsive and intuitive.

  • Game physics, the rules that dictate how objects move and interact, can greatly influence the gameplay experience. More realistic physics can enhance the immersion, while more exaggerated physics can add to the fun and unpredictability.

Video Codes

  • Video codes refer to the visual elements of a video game, including both in-game graphics and cut-scenes.

  • Despite the action-oriented gameplay, a game’s visual aesthetics and art design can significantly contribute to the overall gaming experience. High-quality, detailed visuals can enhance immersion, but more stylised or abstract visuals can also create distinctive, memorable experiences.

  • Camera angles also play an essential role in action-led games. Certain camera angles can increase the gameplay’s tension and excitement, while others can offer a broad overview of the game world.

Audio Codes

  • Audio codes are the sounds and music that contribute to the game’s atmosphere and gameplay. In action-led games, these sounds are intricately tied to in-game events and player input, like in-sync with the player’s movements or actions.

  • Sound effects are used extensively to provide auditory feedback to the player’s actions, enhance immersion and heighten the sense of presence in the game world.

  • In action-led games, the music is designed organically to respond to the gameplay and change in rhythm to match the pacing of the game’s events. Tense situations often have fast pace, adrenaline boosting tracks while calmer moments might feature more melodic, relaxing music.

  • Use of diegetic and non-diegetic sounds can impact the player’s immersion. Diegetic sounds are those that the characters within the game can hear. Non-diegetic sounds only exist for the player, like the sound cues when player picks up a power-up or the background score.